AISuite
AISuite
Anders Tankred Holm - Copyright 2010
AISuite: Behaviour Editor
This is only a temporary page - a page presenting the tool in detail will be uploaded in near future.
The tool is described in great detail in the first of two reports that will make up my Master Thesis. The report describes the development of a Behaviour Tree tool for Unity and can be found on Study section of my website.
This tool introduces some new aspects into the existing behaviour tree theory such as interrupts, but also the ability to attach custom scripts to action nodes, and a visual representation of the public variables of these, allowing for easier use by designers.
The tool can create artificial intelligence for bots in Unity.
The second report will focus on applying more advanced AI into the selector nodes.
The tool is made by:
Anders Tankred Holm,
Mads Bogeskov